beginner 15 min

How to set up a Hytale server

Order, then let the dashboard walk you through Hytale's two account sign-ins with one-tap cards — from checkout to playing with friends.

hytale getting-started setup account-sign-in dashboard console
How to set up a Hytale server

Setting up a Hytale server usually means typing the game's account sign-in commands into a server console by hand. On Netlonics you never touch the console: the dashboard turns Hytale's sign-in into two tap-to-approve cards and walks you from checkout to playing. You sign in to Hytale twice — once so your server can download its files, then once more so your friends can join — and each time it's one button and a short code you confirm on Hytale's own site. The one thing to know up front: you, and everyone who joins, need to own Hytale and sign in with a Hytale account.

The dashboard shows a five-step tracker for exactly this — Game sign-in → Download → Server boots → Server sign-in → Play — and lights up the right card at the right moment, so you're never hunting for what to do next.

01 Pick a plan

The Hytale tier picker on the Netlonics order page, showing Starter, Standard, Community and Realm cards side by side with RAM, disk and backup slots for each, and a Monthly / One-time billing toggle above them

On the Hytale page, pick a tier by how much headroom you want — every tier shares the same CPU class, so you're really choosing RAM, disk and backup slots. A few friends are fine on the smallest tier; a busy community world wants more RAM. Use the Monthly / One-time toggle to choose how you pay: a rolling monthly subscription you can cancel any time, or a one-time pass with no auto-renewal. Live pricing is on the Hytale page itself.

Every tier ships with the same operator features — there's no drip-pricing for the basics like the installer, backups and DDoS protection:

The Hytale page's "In every Hytale server" section listing six included features: one-click installer with version picker, on-demand backups you download and restore from the dashboard, network-level DDoS protection, sub-user accounts with role-based permissions, European Union hosting, and NVMe SSD on every tier

If you're weighing tiers, the page's spec sheet lays them side by side, so you can match RAM and disk to the size of your world. You can also switch tiers later from the dashboard with no migration and no downtime, so it's fine to start small and grow.

The Hytale page's spec sheet table comparing the Starter, Standard, Community and Realm tiers by RAM, disk and number of backup slots; price columns are blurred

02 Check out

The Netlonics secure checkout page showing the order details — billing plan, the chosen Starter tier with its RAM, disk and backup counts, a promo-code field, a Terms of Service checkbox, and payment options including card, iDEAL and Bancontact

Checkout is one page. Confirm the tier and billing model, drop in a promo code if you have one, tick I accept the Terms of Service, and pay — card, iDEAL, Bancontact and the rest are all there. If you're already signed in, there's nothing else to fill in.

03 Watch it deploy

The post-payment "Spinning up your server" screen with the funnel tracker on Deploy, an order summary for the Hytale Starter plan, and a Deploying panel listing "Building container, allocating port, pulling game files, starting server"

After payment your server is provisioned in about two minutes — a container is built, a port and address are allocated, and the server is started. Then there's a short wait while it pulls Hytale's game files for the first time (these are larger than most games, so give it a few minutes). You don't need to refresh — the page updates itself, and the sign-in cards appear the moment they're needed.

04 Game sign-in — so your server can download itself

The dashboard's first sign-in card, headed "Finish Hytale setup", with an "Open Hytale sign-in" button, a one-time code, and a note that the code refreshes automatically if it expires; above it the five-step tracker sits on step one, Game sign-in

The first card, Finish Hytale setup, is the game sign-in: it lets your server download Hytale's files. Click Open Hytale sign-in, then on Hytale's own site enter the short code shown on the card and approve it with a Hytale account that owns the game. That's the whole step — one button, one code. If the code ever runs out before you get to it, the card hands you a fresh one automatically.

Open Hytale sign-in takes you to Hytale's own page — type the code from the card, hit Continue, then approve with your Hytale account. Both of the sign-ins in this guide use this same Hytale page:

Hytale's "Authorize device" page: the Hytale logo above an "Enter the code displayed on your application to authorize it" prompt, a code-entry field, and a Continue button

Once you approve, your server downloads its files, generates a world and boots itself. The tracker ticks Download and Server boots off for you while you wait.

05 Server sign-in — so your friends can join

The dashboard with the server now Running and the second sign-in card, "Sign your server in to let players join", showing an Open Hytale sign-in button and a code; the tracker shows Game sign-in, Download and Server boots all complete, with Server sign-in active

When the server is up, a second card appears: Sign your server in to let players join. This is the server sign-in. It's the same one-tap flow as before — Open Hytale sign-in, approve the code with a Hytale account that owns the game — and it's what tells Hytale your server is allowed to accept real players. You only do this once; the server remembers it across restarts.

06 You're live

The dashboard tracker fully complete — Game sign-in, Download, Server boots and Server sign-in all checked, with Play starred — and a "Signed in, players can join" panel showing the server's join address and a Copy address button

That's it — the tracker lands on Play, the panel reads Signed in, players can join, and your server's join address is right there with a Copy address button. Share that address with your friends (it's emailed to you too). Each of them joins with their own Hytale account, and you're playing.

From here, the dashboard gives you a live console, one-click restart, and the same tools every Netlonics server ships with — set up an automatic backup before your first big session, and you can edit server files any time from the Files tab.

Troubleshooting

  • I approved the first sign-in, but my friends still can't join. That first one (the game sign-in) only lets the server download itself. Joining needs the second card — Sign your server in to let players join — which appears once the server has finished downloading and booted. Wait for it, then approve that one too.
  • I approved a code but nothing happened. Sign-in codes are time-limited. If one runs out the card gives you a fresh one — automatically, or via its refresh option — so just open the link again and approve the new code promptly on Hytale's site.
  • Do my friends need to own Hytale? Yes. Your server signs players in against their Hytale accounts, so everyone joining needs to own the game and sign in with their own account.
  • The download is taking a few minutes. That's normal on first boot — Hytale's files are larger than most games, and the server also generates its world before it comes online. The page refreshes itself; you don't need to reload.
  • Where's my connect address? On the server's Overview tab once it's signed in (the Join at panel), and in the confirmation email we send when your server goes live.
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