Two ways in: pick a curated modpack from our one-click catalogue and switch it any time, or bring your own archive from CurseForge or Modrinth and we extract it. Either way we snapshot the current state first so you can always roll back.
Our Modded Minecraft plan ships a curated catalogue of popular Modrinth modpacks: Cobblemon, Better MC, the Create family and more. Choose one at checkout; we install the right loader and Minecraft version for you. Want a different pack later? Switch it from your dashboard and we reinstall, no archive juggling.
Every modpack in the picker is server-side capable and installs cleanly, no broken manifests, no client-only surprises.
Each pack pins its loader (NeoForge, Forge or Fabric), Minecraft version and Java image. We boot it the way the pack expects.
Change modpack from the dashboard. We take a safety backup, reinstall the new pack, and you are back online in about a minute.
Each step has a sensible default. Power users can override at any stage, we don't lock anything behind tier upgrades.
Before anything changes, we take a backup of your current server. If the modpack misbehaves, restore in one click.
Drop a .zip or .tar.gz into the dashboard file manager. Server-pack downloads from CurseForge and Modrinth work directly.
The archive lands in your server directory and gets unpacked. Optional wipe-and-replace if you want a clean slate.
Start the server from the dashboard. World generates, mods load, you join.
The upload-and-extract flow works for every game in our catalogue. Loader-specific tooling lives on the roadmap.
Default loader on every Minecraft pack. Version selector lives in the dashboard. Spigot/Bukkit plugins drop into the plugin folder via the file manager.
Upload your own server.jar, Forge, Fabric, NeoForge, Quilt, Purpur, anything else. We will run it. We will not break it.
Vanilla Bedrock server. Resource packs, worlds, and behaviour packs go through the same upload flow.
Server config and save data extract from the same archive flow.
Mod IDs configured via egg variables; save-game archives upload the same way.
Upload world saves and game-specific files the same way.
Our one-click catalogue covers curated Modrinth modpacks. For anything outside it you upload the archive yourself; we do not yet pull an arbitrary CurseForge or Modrinth URL on your behalf. Tracked on the roadmap.
Curated modpacks set their own loader automatically (NeoForge, Forge or Fabric). For a bring-your-own server you switch loader by uploading the matching server.jar; a first-class picker for that path is on the roadmap.
Our Bedrock egg is vanilla. Geyser / Floodgate bridging is not configured out of the box, open a ticket if you need it.
CurseForge and Modrinth license-clean only. We will not host repacks redistributed without the modpack author's consent.
Some mods only work client-side. The dashboard warns you if it can detect this, but it can't turn a client mod into a server one.
Online-mode-off (cracked) servers are technically supported but disabled by default. Ask support to enable per-server.
Ask anything about Netlonics, pricing, plans, your account, your server.