Product updates, launches, new games, infrastructure changes, written in plain language. For release-by-release detail head to the changelog.
Rent RAM and disk once, install any game, and switch whenever you like; each world is saved. Flexible Hosting is live, from €11,49/month.
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You can now sign in to Netlonics with your Google or Discord account - one click, no extra password to remember. Your existing email login still works too.
After the soft launch settled in, Netlonics is officially out the gate. The catalogue has grown, capacity is healthy, and the platform's ready for prime time - thanks to everyone who jumped in early.
Two upgrades to Netlonics support are live: a chat assistant that knows your own services, tickets and invoices - and pre-fills a ready-to-send ticket when you need a human - plus auto-generated, screenshot-rich guides for things like uploading a mod.
The Netlonics survival catalogue just grew by five. From Palworld's creature-catching sandbox to Vintage Story's lovecraftian wilderness - each one runs on real CPU and memory tiers, with no player-slot caps, full file access, and one-time or monthly billing.
By default your Minecraft server is open to the internet. Here's the ten-second fix that keeps griefers out - plus the Mojang trick we run behind the scenes.
Netlonics opened with Minecraft hosting earlier this week. Three days later the catalogue has its first non-game: Foundry Virtual Tabletop, the engine behind hundreds of thousands of online tabletop RPG campaigns. And yes, we had to redesign the checkout for it.
Slot tiers are the industry default, and we think they're the wrong default. From today, every Netlonics pack runs without a player-count cap - your hardware decides how many players fit, not us.
Netlonics is open. The catalogue is up, checkout runs end to end, and the first servers are provisioning. A few pieces are still warming up - here's what's live today and what's next.
Ask anything about Netlonics, pricing, plans, your account, your server.