· Netlonics team

We removed slot limits from every pack

Slot tiers are the industry default, and we think they're the wrong default. From today, every Netlonics pack runs without a player-count cap - your hardware decides how many players fit, not us.

What changed

Every pack in our catalogue used to come with a built-in player slot limit - 10, 20, 40, you've seen them. We've pulled those limits across the board. Pick the pack you can afford, invite as many players as you want, and let the box decide where the ceiling actually is.

Why slot tiers were always a bit of a lie

The hosting industry sells slots because they're easy to put on a price sheet. Two players costs €X, ten players costs €Y. It feels precise. It isn't.

What actually decides how many players your server can hold:

A "20-slot" label tells you exactly none of that. It's a marketing number that pretends to be an engineering one.

The honest tradeoff

We're not going to pretend there's no downside. Stuff fifty players onto our smallest pack and you will have a bad time - that's physics, not policy. Performance falls off when the workload exceeds the hardware, and removing slot limits doesn't change that.

What it does change is who decides. You know your community better than we do. You know whether your friends play casually for an hour at a time or run modded raids until the box is on fire. You know whether view distance matters more than headcount for your group, or vice versa.

That call belongs to the server owner. Not the host.

What this looks like in practice

TL;DR

Slot tiers were a marketing fence, not a technical one. We took the fence down. Buy the hardware you need, invite the people you want, and tune the server the way your group plays.

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