We removed slot limits from every pack
Slot tiers are the industry default, and we think they're the wrong default. From today, every Netlonics pack runs without a player-count cap — your hardware decides how many players fit, not us.
What changed
Every pack in our catalogue used to come with a built-in player slot limit — 10, 20, 40, you've seen them. We've pulled those limits across the board. Pick the pack you can afford, invite as many players as you want, and let the box decide where the ceiling actually is.
Why slot tiers were always a bit of a lie
The hosting industry sells slots because they're easy to put on a price sheet. Two players costs €X, ten players costs €Y. It feels precise. It isn't.
What actually decides how many players your server can hold:
- RAM. A vanilla Minecraft Java world chewing through chunks needs maybe 60–100MB per active player. A Forge pack with 200 mods can need 400MB+ per player.
- CPU. Every entity, redstone tick, AI pathfinder, and world-gen request lands on a single thread for most game servers. Player count matters less than what those players are doing.
- View distance and sim distance. Halving these can roughly double the headcount a server takes before TPS drops.
- The mod / plugin list. Two servers with identical hardware and identical player counts can perform completely differently based on what's loaded.
- The game itself. ARK at 30 players is a different beast from Minecraft at 30 players, which is a different beast from Palworld at 30 players.
A "20-slot" label tells you exactly none of that. It's a marketing number that pretends to be an engineering one.
The honest tradeoff
We're not going to pretend there's no downside. Stuff fifty players onto our smallest pack and you will have a bad time — that's physics, not policy. Performance falls off when the workload exceeds the hardware, and removing slot limits doesn't change that.
What it does change is who decides. You know your community better than we do. You know whether your friends play casually for an hour at a time or run modded raids until the box is on fire. You know whether view distance matters more than headcount for your group, or vice versa.
That call belongs to the server owner. Not the host.
What this looks like in practice
- Every pack on /games now ships with no slot limit.
- The tier you pick is about CPU, RAM, and disk — the things that actually move the performance needle.
- Need to scale up because your group outgrew the pack? Switch tiers from the dashboard.
- Not sure where to start? The chat widget can sanity-check your pack pick before you commit.
TL;DR
Slot tiers were a marketing fence, not a technical one. We took the fence down. Buy the hardware you need, invite the people you want, and tune the server the way your group plays.