Download your modpack as an archive from CurseForge or Modrinth, push it into your server through the dashboard upload (or SFTP), and we extract it for you. We snapshot the current state first so you can always roll back. A direct paste-a-URL installer is on the roadmap.
Each step has a sensible default. Power users can override at any stage — we don't lock anything behind tier upgrades.
Before anything changes, we take a backup of your current server. If the modpack misbehaves, restore in one click.
Drop a .zip or .tar.gz into the dashboard upload field, or push it over SFTP. Server-pack downloads from CurseForge and Modrinth work directly.
The archive lands in your server directory and gets unpacked. Optional wipe-and-replace if you want a clean slate.
Start the server from the dashboard. World generates, mods load, you join.
The upload-and-extract flow works for every game in our catalogue. Loader-specific tooling lives on the roadmap.
Default loader on every Minecraft pack. Version selector lives in the dashboard. Spigot/Bukkit plugins drop into the plugin folder via SFTP.
Upload your own server.jar — Forge, Fabric, NeoForge, Quilt, Purpur, anything else. We will run it. We will not break it.
Vanilla Bedrock server. Resource packs, worlds, and behaviour packs go through the same upload flow.
Server config and save data extract from the same archive flow.
Mod IDs configured via egg variables; save-game archives upload the same way.
Upload world saves and game-specific files the same way.
You upload the archive today; we do not yet pull packs from a CurseForge or Modrinth URL on your behalf. Tracked on the roadmap.
Switching between Paper, Forge, Fabric, NeoForge and friends is done by uploading the matching server.jar. A first-class loader picker is on the roadmap.
Our Bedrock egg is vanilla. Geyser / Floodgate bridging is not configured out of the box — open a ticket if you need it.
CurseForge and Modrinth license-clean only. We will not host repacks redistributed without the modpack author's consent.
Some mods only work client-side. The dashboard warns you if it can detect this, but it can't turn a client mod into a server one.
Online-mode-off (cracked) servers are technically supported but disabled by default. Ask support to enable per-server.
Ask anything about Rebirth — pricing, plans, your account, your server.