Upload an archive · safety snapshot first · no manifest editing

Bring your modpack. We extract it.

Two ways in: pick a curated modpack from our one-click catalogue and switch it any time, or bring your own archive from CurseForge or Modrinth and we extract it. Either way we snapshot the current state first so you can always roll back.

One-click catalogue

Pick a modpack. Switch it whenever.

Our Modded Minecraft plan ships a curated catalogue of popular Modrinth modpacks: Cobblemon, Better MC, the Create family and more. Choose one at checkout; we install the right loader and Minecraft version for you. Want a different pack later? Switch it from your dashboard and we reinstall, no archive juggling.

Curated & tested

Every modpack in the picker is server-side capable and installs cleanly, no broken manifests, no client-only surprises.

Right runtime, automatically

Each pack pins its loader (NeoForge, Forge or Fabric), Minecraft version and Java image. We boot it the way the pack expects.

Switch on a live server

Change modpack from the dashboard. We take a safety backup, reinstall the new pack, and you are back online in about a minute.

Browse the Modded Minecraft plan
The flow

From archive to spawn, in four steps.

Each step has a sensible default. Power users can override at any stage, we don't lock anything behind tier upgrades.

Step 01

Safety snapshot

Before anything changes, we take a backup of your current server. If the modpack misbehaves, restore in one click.

Step 02

Upload archive

Drop a .zip or .tar.gz into the dashboard file manager. Server-pack downloads from CurseForge and Modrinth work directly.

Step 03

We extract

The archive lands in your server directory and gets unpacked. Optional wipe-and-replace if you want a clean slate.

Step 04

Server boots

Start the server from the dashboard. World generates, mods load, you join.

What we support today

Archive upload, every game.

The upload-and-extract flow works for every game in our catalogue. Loader-specific tooling lives on the roadmap.

Minecraft Java

Paper

Default loader on every Minecraft pack. Version selector lives in the dashboard. Spigot/Bukkit plugins drop into the plugin folder via the file manager.

Minecraft Java

Custom JAR

Upload your own server.jar, Forge, Fabric, NeoForge, Quilt, Purpur, anything else. We will run it. We will not break it.

Minecraft Bedrock

Bedrock

Vanilla Bedrock server. Resource packs, worlds, and behaviour packs go through the same upload flow.

Survival

Palworld

Server config and save data extract from the same archive flow.

Survival

ARK SA / SE

Mod IDs configured via egg variables; save-game archives upload the same way.

V Rising · Satisfactory · The Forest

Others

Upload world saves and game-specific files the same way.

The fine print

What we can't do (yet).

Arbitrary CurseForge URL installer

Our one-click catalogue covers curated Modrinth modpacks. For anything outside it you upload the archive yourself; we do not yet pull an arbitrary CurseForge or Modrinth URL on your behalf. Tracked on the roadmap.

Loader picker for your own JAR

Curated modpacks set their own loader automatically (NeoForge, Forge or Fabric). For a bring-your-own server you switch loader by uploading the matching server.jar; a first-class picker for that path is on the roadmap.

Bedrock ↔ Java cross-play

Our Bedrock egg is vanilla. Geyser / Floodgate bridging is not configured out of the box, open a ticket if you need it.

Pirated / repacked content

CurseForge and Modrinth license-clean only. We will not host repacks redistributed without the modpack author's consent.

Client-side-only mods on server

Some mods only work client-side. The dashboard warns you if it can detect this, but it can't turn a client mod into a server one.

Cracked authentication

Online-mode-off (cracked) servers are technically supported but disabled by default. Ask support to enable per-server.

Netlonics support

Ask anything about Netlonics, pricing, plans, your account, your server.

Netlonics
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